Regrettably, Wordament’s biggest fault rears its head again here – you’re still placed into games with mere seconds left on the clock, forcing you to then twiddle your thumbs until the next match starts. During match downtime all possible words from the last game are shown as well as a leaderboard which offers the ability to track the scores of your “Frenemies”. There are no lobbies or such – play is continuous, with one game commencing thirty seconds or so after the previous ends. Like before, Snap Attack is played online. Snap Attack’s larger scope is evident in the leaderboards – scores are vastly higher. Here, we often find ourselves still forming words right until the very last second. In Wordament we sometimes struggled to find new words towards the end of the match, having exhausted our lexicon. It’s a simple idea, granted, but it’s one that allows for a far richer experience. The idea is to then ‘snap’ seven letter tiles onto these pre-placed words to make new ones. The ‘snap’ part of the game’s subtitle comes from the fact that every match has two, or sometimes three, words already placed on the grid. This sequel however has more in common with Scrabble, including score multiplier tiles. The original was based around forming words from a 4×4 grid. Sequel Snap Attack takes everything that made Wordament one of the most addictive word games around and gives it a good polish and a new twist. Although it wasn’t much of a looker, all kinds of technical wizardry was going on behind the scenes – every two minute match was played online, with scores shown on a leaderboard at the end. Released in 2012, Wordament was Microsoft’s first iOS game to feature Xbox achievements.
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